Syrik: The Flames of War

The End of the War

Group: What do you plan to do while in the Tomb of Tal Rasha?

A: Complete ritual gaining power (Gestalt), and then leave the tomb untouched
B: As above, except continue exploring
C: As A except instead of exploring go to library and research some stuff
D: Leave without completing ritual

Gaining in power you also grow in knowledge. Gaining insight into the god wars and certain weaknesses the gods possess. You also gain information on the Zulu Kings, the Maruhka, gaining an understanding of their culture and the ability to speak peacefully without issue.

After leaving the tomb of rasha what do you do next?
A: Push back the draconians on the frontline, the ones attacking Zwelikude/Carthage.
B: Search the Narimbian Jungles for the strange magic going on there.
C: Investigate rumors of strange happenings going on in the Njesuthi Mountains. A beam of light has shot forth into the sky from this mountain location.
D: Seel and Alliance with the Mali Empire
E: Investigate rumors of strange happenings going on in the Kwakuvikela Mountains
F: Identify the cause of the decay of Karkloof Forest
G: Investigate rumors of strange happenings going on in the iDube Hills
H: Seek an Alliance with the Axum Horde
I: Broker a peace between the Axum and the Zulu
J: Seek an Alliance with the Zulu Horde

Travelling to zulu land, the party defeats Twakhuilu Zulu in single combat, sparing her life they gain a strong hold over the zulu people.

A1. The Draconians capture Carthage, defeating and subjugating the Carthaginian people.

A2. Anu surges in power barreling through the enemy lines, he retakes all lost territory of Zwelikude

B. Narimbian Jungle dragothian magic success 1/3

C. The army of the dead has been prevented by the Morrocan Empire, that slammed that dragothi plot to the ground

E. Kwakuvikela Mountains dragothian magic success 2/3

F. Karkloof continues to decay, an army of the dead surges forth attacking the the Morrocan Empire. They fall to the undead horde, the capitol falling, as the undead control it now, with the dracolisk flying above.

G. iDube Hills dragothian magic success 3/3

B + E + G = The dragothian army is empowered, they surge forth in these regions gaining a strong foothold.

A2 = The draconians draw back in fear, they use their magics to summon forth an army to defend themselves, Heralds of Apep join the fight. Anu powers through their line, taking their province over.

Inform Anu of the happenings involved with the Morrocan Empire. Broker a peace between the Axum and Zulu, destroying a Dragothian plot pitting the two against eachother, gaining the Axum as an ally. The PCs move through their lands to strike the flank of the Morrocan Empire as Anu falls back to retake Carthage.

A. The Dragothians retake their province.

B. The PCs push out the undead from the Morrocan empire, retaking it.

C. The Mali destroy the magical invasion by dragothi, defeating that army.

D. Namibia falls due to a dragothian plot.

E. Tasarah and Ricod destroy the dragothian forces sneaking through the jungles. They push through and strike out at the province that was taken by Anu. They are pushed back, staying in their province but gaining no ground in Dragothi.

F. Anu retakes a small chunk of Carthage, but is unable to retake the country, as three different heralds appear to defend their newly taken land.
The axum and zulu perform the bull maneuver, splitting off, and flanking. The queen of the zulu takes her horde up into the Namibian area to retake their land. Axum joins the PCs and push into carthage to retake that land.

A. Anu with the aid of the PCs and the Axum Horde destroy the invasion of dragothi in Carthage, retaking the country. The Dragothi flee in terror.

B. The zulu, namibians, and Tasarh destroy the dominated people and the dragothians, retaking their country.

C. Ricod takes the dragothian province, his armies led by TITANUS and thousands of angry sprite spirits.

A: PLAYER CHOICE with army
B: The party hears of a strange magical occurance going on in the Mafadi Mountains
C: The party hears of a strange magical occurance going on in the Jikmada Mountains
D: The party hears of a strange magical occurance going on in the Yoltas Mountains
E: The party receives a report of hundreds of thousands of ships, white and red of sail coming in from the north.
F: The party receives a report of strange ships travelling in a maelstrom moving in from the south.

The PCs meet back up with the queen, meeting up with their godly allies and mortal allies in Mpucucko, they then push into the Mafada Mountains to stop the plot there. The Wellkeepers provide info, allowing a direct path for their assault.

A. The armies wait and defend their current lands.

B. The dragothians fall back building up their own defenses.

C. A prayer to Cthulu, causes an army of Ilithid to rise from the underdark, destroying the Jikmada and Yoltas plot.

D. The PCs push into the Mafada mountains with the A-Team, destroying the red-wizards who were preparing a devastating necromantic ritual, that would have brought Nakarat into this realm.

E. The Dragothians prepare a ritual in their capitols, preparing for the invasion.

F. The thousands of ships raid several villages upon the northern shore of Zululand, due to direct hostility by the Zulus, they continue south finding little loot worth taking. Reaching the Mali, they open up trade, with them, showing the Mali the technology of ocean-faring ships, and receiving powerful magical and scietific advantages.

G. The southern ship, sends an emmissary to each realm, the high-druid seeking to maintain the balance of the realms, wishing the war to stop here with neither side gaining any more ground. Most deny them, being warlike, the Mali accept and leave the war effort.
Anu will concentrate on stopping any draconian plots showing up. The A-Team and trusted allies return to the Tomb of Rasha, looking for another god-weapon. The rest of the armies push into the Dragothian lands, cautiously, taking their time.

A. The PCs are unable to find a god weapon, and leave the Tomb of Rasha.

B. The dragothian’s magically protect their lands and people, bolstering their defenses against the oncoming hordes. Two provinces are unable to do so in time, two provinces fall to the Kiekans, both that failed were those with the magical protection. The PCs have control of Lorsjev Toma, Aryte Thaczil, and Sepa Naktar.

C. An army of Illithid and mind controlled underdark dwellers rise up from the underdark devouring the province of Thirkuir.

D. The illithid in the Yoltas and Jikmada mountains, build their stronghold, creating an empire of Illithid in the Jikmada Valley, and conquering the old Jamilan empire.

The PCs meet with Anu again, seeking advice.

He advises the PCs to push on, joining him in his last fight with Apep in the province of Loex Jilg, seeking to cut the head off the snake to end this war.
The PCs join Anu for the last fight against Apep and the Dragothians.

A. The A-Team zoom through the battlefield destroying any opposition, as Anu with the other deities battle it out with Apep. While the generals of the Dragothian army fall, a meteor falls down slamming into Apep unleashing a strange aura devouring a piece of Apep, with the aid Cthulu gave Anu, Anu slams Apep to the ground, his body being scorched with lightning. Apep in a last ditch effort bites into the ground devouring the city and his people, the snake is beheaded by Anu, while in the corner, a violet serpent scurries away unseen, tentacles sprouting from its body.

As The comet slams into Apep, Reeve is saddened by this monster that he has been fighting with for some time, aiding the war effort, but in way that will cause more damage in the end. As he turns and swings his axe at the head of Cthulu’s high-priest, Cthulu grasps his follower, bringing him back to his palace, his priest remains safely alive, under the sea.

1. The moment has come, as the sky is torn asunder Reeve you are given a choice. Strike vengeance against these Ceirdanin gods that betrayed Anu long ago,
2. or let your new brother and sisters in arms be?

Either way, the Dragothian war is over, as the forces of Kiek surge through defeating the remaining Dragothians, destroying those that remain.

Choosing mercy, Anu leaves the Ceirdanin pantheon alive, under Anu’s realm of influence. Anu rises to the throne of the Ceirdanin/Sumerian Pantheon

The next choice is shown to Reeve, this question is asked directly by Anu, an overdeity himself, perhaps more at this point.
A: After seeing the devastation of what has occurred here, the overdeities can see that this realm, which was built to stop the god wars, could lead into another if they do not lessen their direct influence upon the lands, this choice is thus:
1. Should the deities retreat a bit from the world? leading the governance of the lands to the mortals, whether the lands are ruled by priests, mages, kings, or the people it does not matter, the gods will draw back, for better or for worse.
2. Should the deities remain? regardless if their staying may cause another Gods war, the deities remain, ruling their people for better or for worse.

Anu draws back from the world bringing forth another council of pantheons, discussing for many years the future of Syrik, they come to the conclusion that the deities must draw back fully from Syrik to ensure the survival of all. Each deity leaves the planet, returning to their divine plane of existence, to provide aid to their followers if needed, but at a distance and only when needed most.

The lands of Dragothi have been split up amongst the victors, freeing the humanoid slaves in these lands and governing over the realms. They begin the slow process of rebuilding.

The Illithid empire remains reclusive from the rest of the lands, not getting invovled, and hiding their presence.

The undead realm of Thirkuir remains a barren wasteland of death with entire cities empty of the living, filled with treasure and the undead.

What does each of your PCs do?
The Illithid’s of the deep sea, wait within their palace, for the time when they can fully corrupt the Apep serpent with their Cthulu powers.

Inu strengthens the presence of Amaterasu in the kingdom of Zwelikude, a massive following surges through the realm, as various religious wars occur in the coming wars, the deities neither helping nor hindering these wars. Eventually several edicts pass allowing freedom of religion in the lands, temples from several different pantheons from all across the lands are built in Mpucuko, turning the city into a haven for religious freedom and magically advanced pursuits.

Reeve travels the land in an attempt to continue his genocide of the Dragon race, nearly wiping out several species, Reeve, reaching the end of his trial, is risen into god-hood (One of your items had that power… because fuck me), he is bound by the same laws all deities are upon his ascension, but all who worship him continue on with his ‘noble work’ slaying the mighty beasts of the realm, his temples, far into the future become a sort of Adventurer’s Guild, all specializing in the Axe.

Leaving his axe behind, Reeve leaves it to fate, the axe becomes the god-weapon that can destroy Cthulu-Apep

The Aqueous Well
Session 8/10/17

Session 8/10/17

The party returned to Casablanca to find that the gates were in a sort of lock-down, as one of the guards suspected that one of the farmers was attempting to smuggling something into the city, the party intervened and found out that the farmer was indeed attempting to smuggle a man into the city. The guy is a mercenary who slept with the magistrates wife, and was caught in the act, he had a bounty wanted dead or alive hence his wanting to be smuggled.

The man who was smuggling the mercenary told the party of a dungeon he and the mercenary were going to raid, as it was pretty good pay (enough for the mercenary to want to come into a city where he’s wanted dead). They marked it on your map.

The party told him they could fix his issue, but they used intimidate to do so, so he followed along (cowed as he was) to the magistrate’s home. You guys enlisted him into the army dropped the bounty set by the magistrate, as the magistrate believes he would not survive the war (the mercenary was smiling because he knew he would—being a lucky bastard).

The group told the magistrate of the war with the draconians, of the aid that you’ve provided to the country (killing Ilenkosi, killing that daemon, killing a dragon, killing the gnolls, etc.) He was flabbergasted and thought you guys must be demigods due to all of that stuff, but he agreed to join the war with the draconians, and also warned of the two super military nations up north are going to war, at which point the party decided to head up there to stop the war and enlist them into the Kiekan Coalition.

Before heading up there though, the party traveled to the dungeon mentioned by the mercenary, and detected a well, 5 miles beneath the surface, directly beneath the entrance to the dungeon. (they found that out via traveling in each direction (including into the sky), before losing the spidey sense). They decide to hit the dungeon on the way back and started marching to a well of power that they knew of, traveling further northeast to the Karkloof Forest, to a well surrounded by a crystal clear pond with a small waterfall of water providing for it, it had no streams or what not leaving the pond.

The party noticed a strange creature in the water, a beautiful woman, strange of appearance though, she had the physical build of a human, but her skin was blue, and her hair was made of feathers. The party attempted to greet the creature in Kiek, but that spooked her, and she hid beneath the water. As the party was trying to figure out which language she would not be spooked by, she sneakily poked her head out of the water, and launched herself upon the waters surface, where she attempted to blind the intruders with her beauty, blinding Tumelo, but no one else. The party attempted Aquan, but that failed, so TITANUS attempted Sylvan, and she understood.

Hostilities gone, due the another fey creature traveling with the party (TITANUS), she told them of how she is the well-keeper of this well, informed Reeve of a couple things relating to his being a well-keeper, told of a couple well-keepers names, one of which was Silass, and then when asked if she needed any aid, she told of the well-keeper deep beneath the surface, whom she normally communicates with, he has not spoken with her in months and she is worried. The party agrees to investigate, they travel back to town to get supplies before heading down that dungeon where the well-keeper lies.

On the way back to down, while traveling through a swamp, the party is attacked by a group of Draconian assassins, they knock unconscious two of the party, but fail to deliver an appropriate attack, and as such flee the battlefield.

The party travels back to the city a lot slower now, with their needing to up their watches and increase defenses rather than speed.

The party returns to the city without any additional encounters.

The Plagued City of Mpucuko
Session 2/23/17

After the zombies busted through the west and east doors, you killed them off, and left via the back entrance, traveling through alleyways and the like you guys hit a major road filled with hoards of zombies, barely beating the stealth skill challenge, you continue traveling after the zombie hoard heads SW towards the soldiers you left behind.

Reaching the main gatehouse to the district known as “Divine’s Gift”, you encounter six more hoards of zombies, deciding to by-pass them you fly up the wall, tie a rope and have the others climb up with you, no guards inside the guard house noticed.

On the other-side of the wall you are safe from the zombies, you split ways with the lieutenant as he heads to check on the guard house guards, and to find his companions to aid in the mega dungeon delving.

While you guys head north to the Saharan Tower (the mage’s guild/temple to Sahar), Getting a meeting with the guild-master, you tell him of what you’ve all encountered so far, of the plans of the Draconians, and of the disease possibly being caused by something in the mega-dungeon.

You give him the Grick organs so that he may complete the “cure”, after which he checks the group up to see if any are diseased, due to most of you being covered in gore, he finds that you are diseased, and gives you the first dose of his “cure”, he warns that with how this plague works that it will cure you, but in a couple days the disease will come back due to its magical nature. He then crafts the group a “bomb” that you are told to activate upon the cause of the disease, and gives each of you five potions of this “cure”, in case you get infected or if your symptoms show up again.

You then spend the rest of the day purchasing gear for your upcoming dungeon delving, and are to set out with the lieutenant come the morning.


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